Ironman Mode
- Support for Ironman and Hardcore Ironman Modes has been added
- Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
- Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
- Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
- Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
- Added a message broadcast on death of Hardcore Ironmen higher than level 14
- 14 to 49 will show “{PlayerName} has died at Level {level}”
- 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”
Costume Parts
- Nightwolf claws on all genders
- Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)
Martial Arts
Powerset Re-ordered
- Thunder kick
- Crippling Axe Kick
- Spinning kick
- Focus chi (Taunt for tanks)
- Cobra Strike
- Confront (Focus Chi for tanks)
- Dragons Tail
- Crane Kick
- Eagles Claw
- Removed chance to recharge build up
- Thunder Kick
- Increased damage, endurance cost, recharge slightly
- Crippling Axe Kick
- Reduced Damage, endurance cost, recharge
- Storm Kick
- Replaced with Spinning kick, cone AoE with more damage
- Focus Chi
- Removed Mez boost effects
- Cobra Strike
- Stun chance increased to 100%
- Crane kick
- Increased damage, endurance cost, recharge
- now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
- Eagles Claw
- Increased damage, endurance cost, recharge
Pool power attacks
- Added stalker’s assassins focus
Nijitsu
- Kuji-In Rin
- Now takes resistance slotting and set enhancements
Medicine Power Pool
- Aid Other
- Range increased to 40ft
- cast time reduced to 1s
- Still has the 1s Interrupt time (unless you take field medic)
Akimbo Assault, Dual Pistols.
- Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
- Bulletstorm (Hail of bullets for dual pistols)
- Reduced cast time from 4.25s to 3s
- Piercing Rounds
- Reduced cast time from 2.5s to 2s
- Always applies resistance debuffs, new lethal rounds effect is Knockback.
Ice Control
Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.
- Artic Air
- Shiver
- Reduced arc from 120 to 90
Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)
- Burn
- Can now be activated while flying (the pet it spawns is still going to fall to the ground)
Psionic Melee
- Boggle
- Reduced cast time from 2s to 1s
- Reduced recharge from 20s to 16s
Earth Control
- Animate Stone
- Added Fissure power
- Added Mud Pots Power
- Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
- Quicksand
- Swapped power order with Salt Crystals (8 to 26)
- Added Attract effect (pulls things to center)
Dominator control sets
- Adjusted some inconsistencies with power orders
- Earth and fire control still have placeholder powers.
- The AoE holds are all level 32 powers now (except for Dark control)
- Plant Control Vine eruption will be getting a rework soon
Electric Melee, Energy Melee, Stone Melee
- Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.
Energy Melee
- Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped
Pets
/petsay
now works for all pets
Spawns
- Addressed team crash issue with Incarnate Hunter code and reintroduced
- This will also fix the Kheldian team crash issue from the revert
Ironman Mode
- Support for Ironman and Hardcore Ironman Modes has been added
- Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
- Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
- Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
- Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
- Added a message broadcast on death of Hardcore Ironmen higher than level 14
- 14 to 49 will show “{PlayerName} has died at Level {level}”
- 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”
Costume Parts
- Nightwolf claws on all genders
- Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)
Martial Arts
Powerset Re-ordered
- Thunder kick
- Crippling Axe Kick
- Spinning kick
- Focus chi (Taunt for tanks)
- Cobra Strike
- Confront (Focus Chi for tanks)
- Dragons Tail
- Crane Kick
- Eagles Claw
- Removed chance to recharge build up
- Thunder Kick
- Increased damage, endurance cost, recharge slightly
- Crippling Axe Kick
- Reduced Damage, endurance cost, recharge
- Storm Kick
- Replaced with Spinning kick, cone AoE with more damage
- Focus Chi
- Removed Mez boost effects
- Cobra Strike
- Stun chance increased to 100%
- Crane kick
- Increased damage, endurance cost, recharge
- now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
- Eagles Claw
- Increased damage, endurance cost, recharge
Pool power attacks
- Added stalker’s assassins focus
Nijitsu
- Kuji-In Rin
- Now takes resistance slotting and set enhancements
Medicine Power Pool
- Aid Other
- Range increased to 40ft
- cast time reduced to 1s
- Still has the 1s Interrupt time (unless you take field medic)
Akimbo Assault, Dual Pistols.
- Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
- Bulletstorm (Hail of bullets for dual pistols)
- Reduced cast time from 4.25s to 3s
- Piercing Rounds
- Reduced cast time from 2.5s to 2s
- Always applies resistance debuffs, new lethal rounds effect is Knockback.
Ice Control
Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.
- Artic Air
- Shiver
- Reduced arc from 120 to 90
Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)
- Burn
- Can now be activated while flying (the pet it spawns is still going to fall to the ground)
Psionic Melee
- Boggle
- Reduced cast time from 2s to 1s
- Reduced recharge from 20s to 16s
Earth Control
- Animate Stone
- Added Fissure power
- Added Mud Pots Power
- Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
- Quicksand
- Swapped power order with Salt Crystals (8 to 26)
- Added Attract effect (pulls things to center)
Dominator control sets
- Adjusted some inconsistencies with power orders
- Earth and fire control still have placeholder powers.
- The AoE holds are all level 32 powers now (except for Dark control)
- Plant Control Vine eruption will be getting a rework soon
Electric Melee, Energy Melee, Stone Melee
- Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.
Energy Melee
- Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped
Pets
/petsay
now works for all pets
Spawns
- Addressed team crash issue with Incarnate Hunter code and reintroduced
- This will also fix the Kheldian team crash issue from the revert
Help us translate!
Ironman Mode
- Support for Ironman and Hardcore Ironman Modes has been added
- Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
- Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
- Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
- Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
- Added a message broadcast on death of Hardcore Ironmen higher than level 14
- 14 to 49 will show “{PlayerName} has died at Level {level}”
- 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”
Costume Parts
- Nightwolf claws on all genders
- Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)
Martial Arts
Powerset Re-ordered
- Thunder kick
- Crippling Axe Kick
- Spinning kick
- Focus chi (Taunt for tanks)
- Cobra Strike
- Confront (Focus Chi for tanks)
- Dragons Tail
- Crane Kick
- Eagles Claw
- Removed chance to recharge build up
- Thunder Kick
- Increased damage, endurance cost, recharge slightly
- Crippling Axe Kick
- Reduced Damage, endurance cost, recharge
- Storm Kick
- Replaced with Spinning kick, cone AoE with more damage
- Focus Chi
- Removed Mez boost effects
- Cobra Strike
- Stun chance increased to 100%
- Crane kick
- Increased damage, endurance cost, recharge
- now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
- Eagles Claw
- Increased damage, endurance cost, recharge
Pool power attacks
- Added stalker’s assassins focus
Nijitsu
- Kuji-In Rin
- Now takes resistance slotting and set enhancements
Medicine Power Pool
- Aid Other
- Range increased to 40ft
- cast time reduced to 1s
- Still has the 1s Interrupt time (unless you take field medic)
Akimbo Assault, Dual Pistols.
- Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
- Bulletstorm (Hail of bullets for dual pistols)
- Reduced cast time from 4.25s to 3s
- Piercing Rounds
- Reduced cast time from 2.5s to 2s
- Always applies resistance debuffs, new lethal rounds effect is Knockback.
Ice Control
Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.
- Artic Air
- Shiver
- Reduced arc from 120 to 90
Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)
- Burn
- Can now be activated while flying (the pet it spawns is still going to fall to the ground)
Psionic Melee
- Boggle
- Reduced cast time from 2s to 1s
- Reduced recharge from 20s to 16s
Earth Control
- Animate Stone
- Added Fissure power
- Added Mud Pots Power
- Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
- Quicksand
- Swapped power order with Salt Crystals (8 to 26)
- Added Attract effect (pulls things to center)
Dominator control sets
- Adjusted some inconsistencies with power orders
- Earth and fire control still have placeholder powers.
- The AoE holds are all level 32 powers now (except for Dark control)
- Plant Control Vine eruption will be getting a rework soon
Electric Melee, Energy Melee, Stone Melee
- Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.
Energy Melee
- Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped
Pets
/petsay
now works for all pets
Spawns
- Addressed team crash issue with Incarnate Hunter code and reintroduced
- This will also fix the Kheldian team crash issue from the revert
Help us translate!
Ironman Mode
- Support for Ironman and Hardcore Ironman Modes has been added
- Before picking your alignment in the character creator, you’ll be prompted with “Standard”, “Ironman”, and “Hardcore”
- Ironmen cannot Trade, use Base or Apartment storage, use the Auction House, claim items from Email, or Team with non-Ironmen
- Hardcore Ironmen will be kicked out of the game on death with a message notifying them. The character will then be permanently locked and unable to be played again.
- Added playstyle information to right click details of “ - Iron” and “ - Hardcore Iron” after a player’s level
- Added a message broadcast on death of Hardcore Ironmen higher than level 14
- 14 to 49 will show “{PlayerName} has died at Level {level}”
- 50 will show “{PlayerName} has died at Level 50, Renown Level {level}”
Costume Parts
- Nightwolf claws on all genders
- Crey Tank armor on all genders (unlocked by defeating 100 Crey Tanks)
Martial Arts
Powerset Re-ordered
- Thunder kick
- Crippling Axe Kick
- Spinning kick
- Focus chi (Taunt for tanks)
- Cobra Strike
- Confront (Focus Chi for tanks)
- Dragons Tail
- Crane Kick
- Eagles Claw
- Removed chance to recharge build up
- Thunder Kick
- Increased damage, endurance cost, recharge slightly
- Crippling Axe Kick
- Reduced Damage, endurance cost, recharge
- Storm Kick
- Replaced with Spinning kick, cone AoE with more damage
- Focus Chi
- Removed Mez boost effects
- Cobra Strike
- Stun chance increased to 100%
- Crane kick
- Increased damage, endurance cost, recharge
- now “penetrates” targets to hit in a short narrow cone (similar to Golden Dragonfly/headsplitter)
- Eagles Claw
- Increased damage, endurance cost, recharge
Pool power attacks
- Added stalker’s assassins focus
Nijitsu
- Kuji-In Rin
- Now takes resistance slotting and set enhancements
Medicine Power Pool
- Aid Other
- Range increased to 40ft
- cast time reduced to 1s
- Still has the 1s Interrupt time (unless you take field medic)
Akimbo Assault, Dual Pistols.
- Dual pistols has recieved the 50/50 Lethal/Element buff that Akimbo Assault got a few patches ago
- Bulletstorm (Hail of bullets for dual pistols)
- Reduced cast time from 4.25s to 3s
- Piercing Rounds
- Reduced cast time from 2.5s to 2s
- Always applies resistance debuffs, new lethal rounds effect is Knockback.
Ice Control
Added Dual Pistol customization for Block of Ice, Shiveer, and Glacier.
- Artic Air
- Shiver
- Reduced arc from 120 to 90
Fiery Aura (Brute, Scrapper, Tanker), Fire Manipulation (Blaster)
- Burn
- Can now be activated while flying (the pet it spawns is still going to fall to the ground)
Psionic Melee
- Boggle
- Reduced cast time from 2s to 1s
- Reduced recharge from 20s to 16s
Earth Control
- Animate Stone
- Added Fissure power
- Added Mud Pots Power
- Changed Hurl boulder to player version for faster cast time (3.83s to 2.5s)
- Quicksand
- Swapped power order with Salt Crystals (8 to 26)
- Added Attract effect (pulls things to center)
Dominator control sets
- Adjusted some inconsistencies with power orders
- Earth and fire control still have placeholder powers.
- The AoE holds are all level 32 powers now (except for Dark control)
- Plant Control Vine eruption will be getting a rework soon
Electric Melee, Energy Melee, Stone Melee
- Returned the sped up ‘Jump n Smash’ animation to Thunder Strike and Total Focus, adjusted the timing of Tremor to fit the sped up animation, assault and epic pools adjusted as well.
Energy Melee
- Gave Energy Transfer’s FX some of the oomph it lost when its animation got swapped
Pets
/petsay
now works for all pets
Spawns
- Addressed team crash issue with Incarnate Hunter code and reintroduced
- This will also fix the Kheldian team crash issue from the revert
Help us translate!