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26th May 2023

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male
Help us translate!

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male
Help us translate!

Invention Enhancements

  • All proc effects and unique IOs are now disabled in PvP
  • All versions of the lockdown chance for +2 hold proc are now percentage based instead of proc per minute (this was one of the most busted IOs due to how if it was slotted into a power with over 10s recharge it had a 90% chance to proc)

Tankers

  • Added Bruising effect to the second power in every melee powerset
  • Tankers can now choose between the first two starting powers in their secondary melee sets upon character creation and when respecing.

Super Strength

  • Jab
    • Increased recharge from 2 to 4 (also increases damage and end cost)
  • Punch
    • Increased recharge from 4 to 6 (also increases damage and end cost)
  • Haymaker
    • Increased recharge from 8 to 10 (also increases damage and end cost)
  • Rage
    • Reduced cooldown from 240s to 180s
    • Reduced duration from 120s to 90s
    • Effects no longer stack
    • Penalty edited to -15 maximum endurance for 90s (was bugged and had no crash, this new penalty is not mitagatable by unrelenting since it is not a crash.)
    • PvP Tohit reduced from 20% to 5%
  • Mighty Shockwave (New power)
    • Short range cone AoE damage power, it is mutually exclusive with Hand clap.

Cold Domination

  • All slows now ignore level differences (should result in you seeing them work more reliably)
  • Infrigidate
    • Cooldown reduced from 15s to 10s
  • Ice Shield
    • Resistances moved to Glacial Shield. (this is so you can power boost the defense values)
    • Added defense values from Glacial Shield
  • Glacial Shield
    • Resistances from Ice Shield and artic fog moved to this power
  • Arctic Fog
    • Resistances moved to Glacial Shield.
  • Benumb
    • Cooldown Reduced from 120s to 60s

Pain Domination

  • Share Pain
    • PvP tohit reduced from 10% to 5%
    • Fixed to no longer damage hostile players in PvP
  • Conduit of Pain
    • Heal and revive now only works on players.

Claws

  • Follow up
    • PvP Tohit reduced from 10% to 5%

Arachnos Soldier

  • Venom Grenade (all versions)
    • Cooldown reduced from 24s to 12s (the debuff doesn’t stack so the penalty to recharge is not justified.)
    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Mental Training
      • Removed power, its effects have been combined into Combat Training: Evasive
    • Call Reinforcement
      • Now available at level 35, down from 38

Bane Spider

  • Cloaking Device
    • Now available at level 16, down from 24
  • Surveillance
    • Now available at level 20, down from 28
  • Web Cocoon
    • Now available at level 28, down from 35

Crab Spider

  • Fortification
    • Now available at level 16, down from 24
  • Serum
    • Now available at level 20, down from 28
  • Summon Spiderlings
    • Now available at level 28, down from 35

Arachnos Widow

  • All Widow and Night Widow Claw attacks now do -regen and -movement speed
  • All Widow and Night Widow Claw attacks are now a 70/30 Lethal/toxic damage split
  • All Widow and Night Widow Claw attacks now crit as toxic damage

    • Conditioning (Inherent)
      • Added +accuracy and +tohit debuff resistance
      • Added +9.5% Regeneration
      • Added +8.25% Recovery
    • Combat Training: Evasive (Old name Combat Training: Defensive)
      • Renamed
      • Added +recharge speed
      • Added +movement speed
      • Added +slow resistance
    • Combat Training: Offensive
      • Removed power, its benefits have been added to the inherent
    • Tactical Training: Defensive (old name Tactical Training: Manuevers)
      • Renamed
      • Added Confuse, fear, placate, and taunt resistances.
    • Tactical Training: Assault
      • Removed power, its effects have been split and transfered to Tactical Training: Defensive and Tactical Training: Offensive
    • Tactical Training: Offensive (old name Tactical Training: Leadership)
      • Renamed
      • Added +damage
      • Available at level 4 (takes the place of the removed Combat Training: Offensive)
    • Foresight
      • Now available at level 20, down from 22

Fortunata

  • Mask Presence
    • Now available at level 16, down from 24
    • Removed +recharge speed (effects are on Combat Training: Evasive now)
    • Removed +movement speed (effects are on Combat Training: Evasive now)
    • Removed +slow resistance (effects are on Combat Training: Evasive now)
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Aura of Confusion
    • Now available at level 35, down from 38

Night Widow

  • Mask Presence
    • Now available at level 16, down from 24
  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Tactical Training: Vengeance
    • Now available at level 28, down from 35
  • Elude
    • Now available at level 35, down from 38

Tarantula

  • Mental Training
    • Removed power, its effects have been combined into Combat Training: Evasive
  • Mind Link
    • Now available at level 20, down from 24
  • Reinforced Exoskeleton
    • Now available at level 28, down from 35
  • Will Of Arachnae
    • Now available at level 35, down from 38

Pool Powers

  • Upon respecing you can now take pool powers at level 0 instead of your starting powers, there are a few quirks with this.

Custom Weapons

Assault Rifles

  • Added AK47

Longstaff

  • Added Hockey Stick
  • Added Spear

Swords

  • Added Spear

MapServer

  • Address the root cause of added server lag in missions, such as Emperor Cole’s Personal Story and ITF. Courtesy of Number Six.
  • Addressed a crash in Apartments due to specific conditions when playing objects using Details
  • Addressed a bug with custom pets where they were internally all treated as Male
Help us translate!

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