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Claws, Reflexes, Whirlpools, and 300 Characters Claws, Reflexes, Whirlpools, and 300 Characters Claws, Reflexes, Whirlpools, and 300 Characters Claws, Reflexes, Whirlpools, and 300 Characters

9th June 2022

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)
Help us translate!

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)
Help us translate!

Client

Improvements

  • NVCPL has been removed and replaced with the latest NVAPI
    • NVAPI is now used to get the number of monitors and the GPU dedicated memory available for determining system specs (and ultimately what your computer supports). If NVAPI fails, the game will determine the available memory the same way it does for AMD
  • Removed nvDXT from Game includes, since it hasn’t been in use for a while
  • Removed old AlienSDK include references in a few spots, since it has been removed from our codebase for a while
  • Added new Preview system to perform specific animations for previews in Power Customization

Occlusion

  • Adjustments to a lot of small geometry to mark it as not needing to be occluded

Bug Fixes

  • Fix an out-of-bounds read in the Power Customization menu
  • Fix crash in the old Tutorials caused by clicking “More” after the enhancement tutorial
  • Fix crash from viewing Info on powers missing Description text

UI

  • Removed Archetype stat bars in the character creation, since they were both bugged and not very accurate outside of that
  • Removed the double % on Power Info displays
  • Fixed Power Info Average Damage calculation to properly account for the formula of: floor(duration/period) + 1 for ticking damage
  • Add new menu message when customization fails to tell players they need to rename the pet
  • Unlocking slots and renaming characters no longer shows the “Do you want to be taken to the store?” dialog

Server

Improvements

  • Adjustment to pathfinding improving calculation speeds, fixed memory leak, and possibly addressed issue with flying NPCs becoming stuck
  • Character slots expanded to 300

Bug Fixes

  • Fixed MARTY trigger bug caused by XP normalization
  • Adjustment to code behind /respec - Was incorrectly flagging that you had a respec available when that was not the case, if you had used a Trial respec before

Backend

Improvements

  • Adjustment to collision code to reduce some unnecessary slowdowns and an optimization for some of the math

Bug Fixes:

  • getPhysicalMemory now returns actual RAM size values

Enhancements

  • Can now be slotted at +3 again
  • Fix Natural/Magic and Technology/Natural DOs not having the updated values

Costumes

Backweapons

  • Fix Male and Huge using Female FX for Mecha Broadsword and Titan Weapons
  • Fix Legacy Broadsword missing
  • Fix Fire Broadsword missing
  • Fix Ice Broadsword missing
  • Fix Fire and Ice - Elemental Broadsword and Titan Weapon missing

Female

  • Tights (Muscled) has been added using the Longbow Male bumpmap, the existing Longbow has been edited to use the proper bumpmap
    • This will allow for custom masks to be applied instead of just the Longbow

Scripted Events

Paladin

  • Fixed event in Kings Row to properly resets

Dilemma Diabolique

  • Fixed Spines Badge Challenge to properly fail if the spines are not all destroyed within the timer

Powers

New KB System

  • Replaced Singularity’s Repel with a Pull towards itself
  • Replaced Riptide’s awful ForceMove with a rotating Pull. As a result, radius is reduced to better match graphic (40ft -> 25ft) and damage is increased from 0.15/tick -> 0.23/tick

Defender

  • Ice Melee powers now accept Defender IOs

Primalist

  • Changed Nature’s Boon to no longer remove your Primal Energy
  • For Prowler Form, Nature’s Boon now gives an additional non-hide scale Bleed on Feral Blow, Vicious Strike, and Savage Blow. These powers no longer have Stun as a result.

Peacebringer

  • Energy Flight
    • Reduced end cost from 0.5 -> 0.182
    • Increased Fly speed scale to 1.25

Pool

  • Removed account server check on Utility Belt and Sorcery
  • Super Jump
    • Increase leap height and speed from scale 1 -> 1.25 in PVE.
    • Reduced endurance cost to 0.228 -> 0.182
  • Super Speed
    • Increase run speed from scale 1 to 1.25 in PVE.
    • Reduced endurance cost to 0.2275 -> 0.182
  • Speed of Sound
    • No longer provides Stealth
  • Fly
    • Reduced endurance cost from 0.2275 -> 0.182
    • Fly Speed scale increased from 1 -> 1.25 in PVE
  • Afterburner
    • Reduced endurance cost from 0.325 -> 0.2275

Dark Blast

  • Tenebrous Tentacles
    • Fixed Radius to be 60 and match the range
    • Reduced Damage to properly account for the Radius and Arc from 0.118/tick Smashing to 0.07235/tick. Negative is the same.
  • Torrent
    • Readded Smashing damage at 0.2 scale, added 0.03 to negative
    • Increased endurance cost from 12 to 14.352
  • Blackstar
    • Increased Smashing damage from 1 -> 1.23
    • Increased Negative damage from 3 -> 3.73

Wind Control

  • Removed the debug floating text of “I Drain Pressure!” from the powers.

Sprint Customization

  • Changes to make the Glide FX customizable

Super Reflexes

  • Removed PvP specific Psionic defense
  • Evasion’s effects have been merged into Focused Senses
  • Agile and lucky’s effects have been merged into Dodge, which is now the t3 power in the set.

  • Focused Fighting
    • Defense scale increased from 1.85 to 2.0
    • Defense debuff resistance increased from 0.4 to 0.6
    • Added tohit debuff resistance
  • Focused Senses
    • Defense scale increased from 1.85 to 2.0,
    • Defense debuff resistance increased from 0.4 to 0.6
  • Agile (Renamed to Dodge)
    • Now has Melee, Ranged, and AoE defense
    • Defense debuff value increased from 0.2 to 0.6
    • Scaling resistance value increased from 0.2 to 0.6
  • Practiced Brawler
    • Can now be activated while mezzed
    • Absorb removed
    • Added +regen to be 150%(non-stacking, non-ehancable) and 25%(enhancable, stacks)
  • Dodge
    • Replaced with Reaction Time from Blasters Martial Combat, near 1:1 other than having an end cost and not granting +recovery
  • Quickness
    • Removed +regen effect
  • Lucky
    • Replaced with Block, a passive power with resistance to all damage other than psionic.
  • Evasion
    • Replaced with Quick Recovery
  • Elude (reworked to what appears to be an i25 beta change from paragon studios)
    • Added large absorb shield
    • Reduced duration from 180 to 90
    • Removed crash

Claws

There was a previous reduction of endurance costs and recharge times, this has been undone which results in most powers costing 1 more end and recharging 1s slower.

  • Swipe
    • Now has the damage, recharge, and endurance costs of Strike.
  • Strike
    • Moved to the t1 slot
    • now has follow ups animation
  • Follow up
    • Reworked into an auto power that grants a global proc that triggers off of any power that can take damage slotting, works similar to martial combat blaster’s Reach for the limit, also adds fire damage to attacks.
  • Spin
    • Area increased from 8 to 10
  • Eviscerate
    • Cone widened from 90 to 120
    • radius increased from 7 to 9
  • Shockwave
    • Now does knock down instead of knock back
    • Range increased from 30 to 40

Claws (Stalkers)

  • Re-ordered powers to fit in Spin

  • Strike
    • Replaced with Spin
  • Follow up
    • reworked to be a permanently active +additional fire damage global Proc, gained automatically when selecting build up.

Psychokinetic Assault

  • Lash
    • Endurance cost reduced from 6.5 to 5.2
  • Thrash
    • Arc reduced from 145 to 120
  • Slam
    • Damage scale reduced from 2.5 to 1.8.
  • Psychokinetic swords: the energy damage half of their damage no longer benefits from damage boosts.

Energy Aura

Revamp goals: Move active defensive powers to earlier in the set and equalize differences between the different versions.

  • Kinetic Shield
    • Increased defense scale of smash/lethal from 1.75 to 2.0 for scrappers and brutes (Stalkers were already at 2.2)
  • Dampening Field
    • Switched to Kinetic Dampening for scrappers and brutes which combines the effects of Dampening Field and Energy protection. (stalkers already had this)
  • Power shield
    • Unchanged
  • Entropy Shield (stalker):
    • Switched to Entropic Aura, will suppress when hidden.
  • Entropic Aura
    • Unchanged
  • Disrupt (stalker)
    • Moved to t8 slot
  • Energy protection (scrapper, brute)
    • reworked to Disrupt, moved to t7 slot.
  • Energy Cloak (scrapper, brute)
    • Moved to t8 slot.
  • Energy drain (scrapper, brute)
    • moved to t6 slot.
  • Disrupt
    • additional on hit end drain reduced from 1 to 0.25
    • Added movement slow
    • Target cap increased from 5 to 10
    • Additional on hit end drain only applies if a target is successfully stunned
  • Energize
    • Moved to t5 slot for scrappers and brutes, t6 for stalkers.
  • Overload:
    • reduced duration from 180 to 120
    • added in -25 Max end crash for 30s after expiration

Dominator Soul Mastery

  • Soul Tentacles
    • Added Domination attributes
    • Fixed to accept Immobilize and dominator ATO sets

Stalker Martial Arts

  • Cobra Strike replaced with Dragons Tail

Stalker Energy Melee

  • Stun replaced with Whirling Hands

Darkness Control

  • Spirit Host
    • Pet count reduced from 5 to 3

Super Speed Power Pool

Flurry had been set to have straight up nonsense numbers along with a few strange bugs and misplaced data, this has all been cleaned up.

  • Flurry
    • Endurance cost increased from 8.528 to 11.856
    • Recharge time increased from 8 to 12
    • Radius increased from 7 to 9, arc increased from 45 to 90
    • fixed missing max target data (set to 5)
    • damage reduced from .539 per tick to 0.21 per tick
    • bonus damage values (crit, containment) set to 1.68

Fiery Aura (all ATs)

  • Fire shield
    • removed fear protection
    • added immobilize protection
  • Healing Flames
    • reduced heal from 3 to 2.5 (vanilla values)
  • Temperature protection
    • removed confuse protection
    • removed +recharge
    • removed immobilize protection
  • Plasma Shield
    • Removed confuse protection
  • Consume
    • Increased recharge from 60 to 120 (Vanilla is 180),
    • removed fire resistance debuff
    • increased recovery buff duration from 15 to 30
  • Fiery Embrace
    • Reverted to vanilla version
  • Rise of the Phoenix (This is sort of experimental and may be changed at a later date)
    • can now be cast while alive
    • knock back changed to knock up.
    • reduced from 40 targets hit to 16 (vanilla)
Help us translate!

Renown Levels Renown Levels Renown Levels Renown Levels

17th April 2022

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Tweaks Power Tweaks Power Tweaks Power Tweaks

3rd January 2022

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Rikti & Illithid Rikti & Illithid Rikti & Illithid Rikti & Illithid

7th November 2021

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Bugs & Costumes Bugs & Costumes Bugs & Costumes Bugs & Costumes

30th October 2021

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!