Home Home Home Home Patch Notes Patch Notes Patch Notes Patch Notes News News News News Guides Guides Guides Guides Accounts Accounts Accounts Accounts

Renown Levels Renown Levels Renown Levels Renown Levels

17th April 2022

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Customization

  • Sprint is now customizable
    • All prestige sprint FX (including one that was never live), Slide w/o Glow, Ninja Run, and Beast run are selectable options

Character Advancement

  • Added support for Renown Levels (cosmetic level after level 50 that shows on Character Info)
  • Added support for Rest XP usage at level 50

Cold Mastery

  • Hoarfrost no longer has prerequisites as intended

Defender - Savage Melee

  • Fixed Savage Leap’s pseudopet to properly do damage on Defender.

Mastermind - Knights

  • Fixes to various powers to make them Auto, so that the pets don’t spam them and get stuck
  • Reductions to End Cost of powers to match the MM reduction that was done
  • Range on AoEs increased from 8->10
  • AoE punchvoke removed

Mastermind - Necromancy

  • Lich
    • Twilight Grasp functions once again.

Cathedral of Pain

  • The cutscene no longer spawns enemies.
    • This removes the first phase having 22 mobs/cube instead of the intended 11.
  • The Aspect’s invulnerability now lasts for 90 seconds up from 45 seconds.

Another CoP change is slated to make the Willforge not force respawns if the team is killing slowly, but this has not been merged yet.

Client

  • Updated font renderer to latest version, offering some speedups and memory usage reduction
  • Rewrote the zOcclusion system for a significant speedup
  • Rewrote various math operations use SSE and rewrote some matrix math to be faster
  • The sound thread should now guarantee it’s not on the same CPU core as the game thread
  • Fixed a bug causing errors to be logged when using Taunts in the Power Customization
  • Disabled some debug logging for FX replacement on Animals that I had left enabled a year ago

Backend

  • Various rewrites and optimizations to support 64-bit. The client is functional at this time and will be deployed at a later date.
  • Removed various unnecessary parts of the Account Server to help reduce issues brought about by it running slow
  • Adjustments to some common allocations to reduce reallocating

Bug Fixes

  • Identified and addressed cause of self-buff Click powers having incorrect attribs affected after zoning
  • Fixed level 2.5 range Hero contacts that were incorrectly Neutral flagged to all be Hero only as intended.
  • Addressed several sources of memory leaks
Help us translate!

Power Tweaks Power Tweaks Power Tweaks Power Tweaks

3rd January 2022

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Power Updates:

  • Mastermind:
    • Necromancy - Lich’s AOE Hold:
      • Reduce End Cost from 8.528 -> 7.528
      • Increase Recharge Time 8s -> 16s
      • Reduce Hold time from 12s -> 6s
      • Remove Damage component
      • Left the -To-Hit alone
    • Heat Mastery: Fixed prereq requirements
    • Hold Ground: Changed it to a 0.75 ActivatePeriod with a 0.5 second duration on the attributes. This should fix a source of server strain and address the -NaN% bug on the Endurance Consumption display.
  • Kinetic Melee - All Versions:
    • Power Siphon: The base power now grants 37.5% damage for 10 seconds down from 62.75% for 60. The vanilla version did not grant any base damage.
    • The stacking temporary power now grants 25% damage per stack up to 5 stacks for 20 seconds down from 31.25% per stack for 60 seconds.
      • The Temp power lasts 10s, Siphon Mode lasted 60s, for clarity
      • Vanilla was 20 seconds Siphon Mode and 31.25% per stack.
    • To-Hit increase has been reduced from 20% for 10 seconds down to 7.5% for 20 seconds. Vanilla was 7.5% for 20 seconds.
    • Recharge has been lowered from 180 to the vanilla 120 seconds.
  • Brute - Super Strength: Reverted to vanilla to hopefully address objects not being damageable with certain powers, as well as fix damage values that weren’t accurate (as in lower scale than vanilla). Rage retains our changes currently
  • Defender - Holy Light: Admonish recharge and end cost increased to match other t2 blasts
  • Scrapper - Super Reflexes: Fixed Quickness and Practiced Brawler PStrings on ShortHelpText

  • Miscellaneous:
    • Sonic Repulsion no longer plays the On Hit SFX
    • Blind (all versions) No longer uses a pseudopet
    • Speed of Sound now has proper Dark and MinFX
    • Fixed PString on Water Control’s Riptide ShortHelpText caused by a typo
    • Fixed Dual Pistols Aim (all versions) to take ToHit IOs

Costume Updates:

  • Mini Bikini (Minikini) in solid and white stripe pattern for tights with skin and skirts
  • Thigh high socks with solid and white stripe pattern minikini for tights with skin and skirts
  • Fix the Plasma (Combat Only) version not working on the Gloves aura selections and causing log spam.
  • Fix missing Metal Skeleton Arm - Left Hand on Males

Cathedral of Pain:

  • Lowered the Aspect’s max level from 54 back to 52

Bug Fixes

  • Fixed a bug from the OG devs that caused a group of Freakshow that are supposed to spawn with a destructible barrel to not appear correctly.
  • Fixed Explosive Arrow to properly do Knockup. It was referencing a non-existent table for scaling and has been set to “Ones” so that it is always scale 2.0 now.
  • Identify Weakness no longer ignores resistance on the Regen debuff and no longer accepts Strength on it either.
  • Fix Cathedral of Pain to work through LFG
  • Address Lucky Bullet and Blood Drink PStrings
  • Address (part of) an error in power attribute stacking
  • Presents (and other objects) will now properly reward salvage, etc.. to level 50 players
  • Fixed a bug from the OG devs causing script-controlled entities to not properly deactivate in certain scenarios (This addresses the Obelisk spawns continuing when Phase 2 of CoP started)
  • Fixed a few issues spamming our logs. Part of those are the above, part aren’t player facing. This will help us address future issues.
  • Adjusted certain escorts from being set to Minion_Pet to being set to Boss_Signature_Pets stats. This should hopefully fix cases like Black Scorpion’s story arc where Dr. Aeon could die before reaching him.
Help us translate!

Rikti & Illithid Rikti & Illithid Rikti & Illithid Rikti & Illithid

7th November 2021

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Costume Additions

  • Illithid added for Female and Huge
  • Bone Thief added for Female and Huge
  • Tentacle Hair added for Male and Huge
  • Anchor Titan Weapon
  • Invisible Weapons
  • Rikti Monkey head for female unlocked with Zookeeper badge
  • Rikti head for huge unlocked with Zookeeper badge
  • Feathered tail

Costume Fixes

  • Fixed minor issue with Tentacle Hair for female
  • Fixed clipping issue with Female Spring Foot
  • Fixed missing Behemoth head geo for male
  • Wealth Aura and Money Bag can be unlocked with Superstar (or Midas Touch) badge

Bug Fixes

  • Empathize doesn’t crash the power customization menu anymore.

Enhancements

Enhancements that have already been slotted will work at 100% effectiveness even if they can’t be slotted anymore. Such enhancements will have an orange level label. This is so characters that were slotted before the recent overhaul to enhancements will be grandfathered in.

Help us translate!

Bugs & Costumes Bugs & Costumes Bugs & Costumes Bugs & Costumes

30th October 2021

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!

Bug Fixes

  • TOs, DOs, and SOs all buffed to 15%, 25%, and 35% respectively
  • IOs can’t be slotted below their level
  • TOs, DOs, and SOs only drop at levels 0-15, 15-30, and 30-50 respectively
  • Cathedral of Pain spawns enemies now

Costume Parts

  1. CoT Behemoth head for all genders can be earned from defeating Baphomet
  2. Rikti Monkey head for male only rihght now can be unlocked from defeating 1000 Rikti Monkeys
  3. Wailer head for male and huge only right now
  4. The wealth aura and money backpack can be unlocked by earning 10 million influence on one character
  5. Shimapan in bottoms with skin for females only
Help us translate!