Fix several parts of binning relying on undefined data
Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
Removed an old system for animation changes we made
Client
Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
Small optimizations to shaders
Adjusted Entity culling to use a faster path
Fine tune ZOccluder to support more complex scenes
Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
Fixed missing highlight texture in AE Mission Maker system
Remove various unnecessary code eating CPU time
Fix cutscene letterbox effect to properly scale to your window size
Revert change causing targeting bug for some players
Fix PhysX-associated crash
Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming
Server
Update error logging for a specific error related to phasing to help us track source and resolve it
Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro
Apartments
Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text
Powers
Inherent
Restraint
Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed
Psionic Melee
Fix Telekinetic Blow using a different length animation with Shield
Martial Arts
Focus Chi
No longer stacks
No longer boosts Knockback and Knockup
Hard Life
Fix “It’s A Hard Life” to accept ToHit IO sets
Kinetic Assault
Coalescence
Reduce ToHit scale from 4 -> 2
Kinetic Melee
Power Siphon
Increase ToHit from scale 0.75 -> 2
It was already 2 on Stalker
Warshade
Starless Step
Fix IO slotting
Pool - Speed
Flurry
Fix inconsistent delays on damage for Scrapper and Stalker
Fix Containment having the full damage scale applied as a tick
Power Customization
Color picker and slider are now available for fine-tuning colors
Kheldians
Fix transformation FX customizations
Arachnos Widow
Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot
Pet Customization
Fix animation sequencer being wrong when pet’s costume is first edited
Enhancements
Fixed level 27 DOs dropping
Removed level expiration from all enhancements
IOs
Fear
Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing
Costumes
Clockwork Backpack NPC costume part is now available
Desdemona’s hair is now available
Seer costume parts are now available
Praetorian Ghoul costume parts are now available
Wing Blade (Godsword) Titan Weapon is now available
Backweapons
Fixed Main Gauche right-handed Dual Blade weapon being a greenman
Contacts
Veluta Lunata
Removed duplicate story arcs
Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21
Encounters
Circle of Thorns
Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT
Maps
Brickstown
Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging
Zone Events
Port Oakes Ghost Traps
Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases
MapServer
Fixed crash in certain base designs
Fix crash occurring in certain scripts, affecting areas such as Port Oakes
Client
Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
This may still occur in university buildings and possibly other locations
Power Customization
Fix droppers to be available for colors
Improved color UI layout
64-Bit
64-bit MapServer and Client are now deployed
Backend
Numerous code cleanups
Fix several parts of binning relying on undefined data
Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
Removed an old system for animation changes we made
Client
Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
Small optimizations to shaders
Adjusted Entity culling to use a faster path
Fine tune ZOccluder to support more complex scenes
Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
Fixed missing highlight texture in AE Mission Maker system
Remove various unnecessary code eating CPU time
Fix cutscene letterbox effect to properly scale to your window size
Revert change causing targeting bug for some players
Fix PhysX-associated crash
Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming
Server
Update error logging for a specific error related to phasing to help us track source and resolve it
Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro
Apartments
Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text
Powers
Inherent
Restraint
Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed
Psionic Melee
Fix Telekinetic Blow using a different length animation with Shield
Martial Arts
Focus Chi
No longer stacks
No longer boosts Knockback and Knockup
Hard Life
Fix “It’s A Hard Life” to accept ToHit IO sets
Kinetic Assault
Coalescence
Reduce ToHit scale from 4 -> 2
Kinetic Melee
Power Siphon
Increase ToHit from scale 0.75 -> 2
It was already 2 on Stalker
Warshade
Starless Step
Fix IO slotting
Pool - Speed
Flurry
Fix inconsistent delays on damage for Scrapper and Stalker
Fix Containment having the full damage scale applied as a tick
Power Customization
Color picker and slider are now available for fine-tuning colors
Kheldians
Fix transformation FX customizations
Arachnos Widow
Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot
Pet Customization
Fix animation sequencer being wrong when pet’s costume is first edited
Enhancements
Fixed level 27 DOs dropping
Removed level expiration from all enhancements
IOs
Fear
Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing
Costumes
Clockwork Backpack NPC costume part is now available
Desdemona’s hair is now available
Seer costume parts are now available
Praetorian Ghoul costume parts are now available
Wing Blade (Godsword) Titan Weapon is now available
Backweapons
Fixed Main Gauche right-handed Dual Blade weapon being a greenman
Contacts
Veluta Lunata
Removed duplicate story arcs
Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21
Encounters
Circle of Thorns
Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT
Maps
Brickstown
Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging
Zone Events
Port Oakes Ghost Traps
Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases
MapServer
Fixed crash in certain base designs
Fix crash occurring in certain scripts, affecting areas such as Port Oakes
Client
Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
This may still occur in university buildings and possibly other locations
Fix several parts of binning relying on undefined data
Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
Removed an old system for animation changes we made
Client
Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
Small optimizations to shaders
Adjusted Entity culling to use a faster path
Fine tune ZOccluder to support more complex scenes
Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
Fixed missing highlight texture in AE Mission Maker system
Remove various unnecessary code eating CPU time
Fix cutscene letterbox effect to properly scale to your window size
Revert change causing targeting bug for some players
Fix PhysX-associated crash
Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming
Server
Update error logging for a specific error related to phasing to help us track source and resolve it
Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro
Apartments
Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text
Powers
Inherent
Restraint
Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed
Psionic Melee
Fix Telekinetic Blow using a different length animation with Shield
Martial Arts
Focus Chi
No longer stacks
No longer boosts Knockback and Knockup
Hard Life
Fix “It’s A Hard Life” to accept ToHit IO sets
Kinetic Assault
Coalescence
Reduce ToHit scale from 4 -> 2
Kinetic Melee
Power Siphon
Increase ToHit from scale 0.75 -> 2
It was already 2 on Stalker
Warshade
Starless Step
Fix IO slotting
Pool - Speed
Flurry
Fix inconsistent delays on damage for Scrapper and Stalker
Fix Containment having the full damage scale applied as a tick
Power Customization
Color picker and slider are now available for fine-tuning colors
Kheldians
Fix transformation FX customizations
Arachnos Widow
Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot
Pet Customization
Fix animation sequencer being wrong when pet’s costume is first edited
Enhancements
Fixed level 27 DOs dropping
Removed level expiration from all enhancements
IOs
Fear
Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing
Costumes
Clockwork Backpack NPC costume part is now available
Desdemona’s hair is now available
Seer costume parts are now available
Praetorian Ghoul costume parts are now available
Wing Blade (Godsword) Titan Weapon is now available
Backweapons
Fixed Main Gauche right-handed Dual Blade weapon being a greenman
Contacts
Veluta Lunata
Removed duplicate story arcs
Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21
Encounters
Circle of Thorns
Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT
Maps
Brickstown
Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging
Zone Events
Port Oakes Ghost Traps
Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases
MapServer
Fixed crash in certain base designs
Fix crash occurring in certain scripts, affecting areas such as Port Oakes
Client
Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
This may still occur in university buildings and possibly other locations
Fix several parts of binning relying on undefined data
Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
Removed an old system for animation changes we made
Client
Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
Small optimizations to shaders
Adjusted Entity culling to use a faster path
Fine tune ZOccluder to support more complex scenes
Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
Fixed missing highlight texture in AE Mission Maker system
Remove various unnecessary code eating CPU time
Fix cutscene letterbox effect to properly scale to your window size
Revert change causing targeting bug for some players
Fix PhysX-associated crash
Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming
Server
Update error logging for a specific error related to phasing to help us track source and resolve it
Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro
Apartments
Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text
Powers
Inherent
Restraint
Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed
Psionic Melee
Fix Telekinetic Blow using a different length animation with Shield
Martial Arts
Focus Chi
No longer stacks
No longer boosts Knockback and Knockup
Hard Life
Fix “It’s A Hard Life” to accept ToHit IO sets
Kinetic Assault
Coalescence
Reduce ToHit scale from 4 -> 2
Kinetic Melee
Power Siphon
Increase ToHit from scale 0.75 -> 2
It was already 2 on Stalker
Warshade
Starless Step
Fix IO slotting
Pool - Speed
Flurry
Fix inconsistent delays on damage for Scrapper and Stalker
Fix Containment having the full damage scale applied as a tick
Power Customization
Color picker and slider are now available for fine-tuning colors
Kheldians
Fix transformation FX customizations
Arachnos Widow
Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot
Pet Customization
Fix animation sequencer being wrong when pet’s costume is first edited
Enhancements
Fixed level 27 DOs dropping
Removed level expiration from all enhancements
IOs
Fear
Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing
Costumes
Clockwork Backpack NPC costume part is now available
Desdemona’s hair is now available
Seer costume parts are now available
Praetorian Ghoul costume parts are now available
Wing Blade (Godsword) Titan Weapon is now available
Backweapons
Fixed Main Gauche right-handed Dual Blade weapon being a greenman
Contacts
Veluta Lunata
Removed duplicate story arcs
Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21
Encounters
Circle of Thorns
Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT
Maps
Brickstown
Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging
Zone Events
Port Oakes Ghost Traps
Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases
MapServer
Fixed crash in certain base designs
Fix crash occurring in certain scripts, affecting areas such as Port Oakes
Client
Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
This may still occur in university buildings and possibly other locations