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Thunderspy Gaming (Now With Twice The Bits) Thunderspy Gaming (Now With Twice The Bits) Thunderspy Gaming (Now With Twice The Bits) Thunderspy Gaming (Now With Twice The Bits)

6th December 2022

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout
Help us translate!

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout
Help us translate!

64-Bit

  • 64-bit MapServer and Client are now deployed

Backend

  • Numerous code cleanups
  • Fix several parts of binning relying on undefined data
    • Necessary for 64-bit, possibly resolved some weird issues with powers in 32-bit
  • Removed an old system for animation changes we made

Client

  • Moved CoH cached shaders and automap to %LOCALAPPDATA%/Thunderspy Gaming/CoX/
  • Small optimizations to shaders
  • Adjusted Entity culling to use a faster path
  • Fine tune ZOccluder to support more complex scenes
  • Improve Shadow Occlusion testing, resulting in better occlusion and significantly less draw calls in many scenarios
  • Fixed missing highlight texture in AE Mission Maker system
  • Remove various unnecessary code eating CPU time
  • Fix cutscene letterbox effect to properly scale to your window size
  • Revert change causing targeting bug for some players
  • Fix PhysX-associated crash
  • Add menu message PStrings for the Show Chat Timestamps and Disable Audio Stacking functionality, so that they have actual help-text and proper option naming

Server

  • Update error logging for a specific error related to phasing to help us track source and resolve it
  • Update Power error logging caused by Inspirations, so that they would no longer saturate our logs when you merge inspirations using the merge macro

Apartments

  • Fix UI displaying “Influence: {amount}” to be the proper amount rather than unformatted text
  • Fix text upon buying/selling details to properly say, “{playerName} bought {detail} for {cost} Influence.” rather than just the unformatted text

Powers

Inherent

  • Restraint
    • Fix to not save the Boost effect to the server, so that the power forcibly reapplies as needed

Psionic Melee

  • Fix Telekinetic Blow using a different length animation with Shield

Martial Arts

  • Focus Chi
    • No longer stacks
    • No longer boosts Knockback and Knockup

Hard Life

  • Fix “It’s A Hard Life” to accept ToHit IO sets

Kinetic Assault

  • Coalescence
    • Reduce ToHit scale from 4 -> 2

Kinetic Melee

  • Power Siphon
    • Increase ToHit from scale 0.75 -> 2
    • It was already 2 on Stalker

Warshade

  • Starless Step
    • Fix IO slotting

Pool - Speed

  • Flurry
    • Fix inconsistent delays on damage for Scrapper and Stalker
    • Fix Containment having the full damage scale applied as a tick

Power Customization

  • Color picker and slider are now available for fine-tuning colors

Kheldians

  • Fix transformation FX customizations

Arachnos Widow

  • Tarantula Form can now be customized between Male and Female instead of being based on the first costume slot

Pet Customization

  • Fix animation sequencer being wrong when pet’s costume is first edited

Enhancements

  • Fixed level 27 DOs dropping
  • Removed level expiration from all enhancements

IOs

  • Fear
    • Fix Fear set enhancements to not spam client error log and properly show the Fear duration on specific pieces that were missing

Costumes

  • Clockwork Backpack NPC costume part is now available
  • Desdemona’s hair is now available
  • Seer costume parts are now available
  • Praetorian Ghoul costume parts are now available
  • Wing Blade (Godsword) Titan Weapon is now available

Backweapons

  • Fixed Main Gauche right-handed Dual Blade weapon being a greenman

Contacts

  • Veluta Lunata
    • Removed duplicate story arcs
    • Fixed the correct story arcs to no longer have the Pirate badge requirement for Flashbacks, since that was removed from her contact in i21

Encounters

Circle of Thorns

  • Fix three CoT mobs that were misnamed by the OG devs, causing multiple static Lieutenants to be missing from a pack of CoT

Maps

Brickstown

  • Remove reference to old GIFT Liason holiday NPC, since they’re no longer used and it was causing error logging

Zone Events

Port Oakes Ghost Traps

  • Now spawns ghosts relative to the level of the last attacking player, addressing an OG dev TODO that was exposed by our level range increases

MapServer

  • Fixed crash in certain base designs
  • Fix crash occurring in certain scripts, affecting areas such as Port Oakes

Client

  • Fixed visibility test in RWZ’s Vanguard Base leading to shadows being drawn relative to the sun
    • This may still occur in university buildings and possibly other locations

Power Customization

  • Fix droppers to be available for colors
  • Improved color UI layout
Help us translate!