Added new FX for when the Contamination AoE damage burst happens
Radiation Melee
Added new haze alt FX for Proton Sweep
Costume Parts
Titan Weapons
Added Kanabo (Wood, Metal)
Added Lance
Longstaff
Added Anubis Staff
Added Lance
Swords, Maces, Axes
Added Kanabo (Wood, Metal)
Added Lance
Dual Blades
Added Escrimas (Smooth, Knurled, Glow, and No Glow)
Head Pattern
Added Jagged
Added Jagged Reversed
Head: Detail 2
Added Prayer Beads
Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)
Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.
Assault Rifle
Fixed female placement of the F2000
Radiation Blast (Blaster, Corruptor, Defender)
Added Contamination mechanic that Radiation Melee, Atomic Assault, and Atomic Manipulation have
Removed -regen
Aim
Renamed to Fusion
Atomic Manipulation
Adjusted Contaminate chances to match radiation melee. (they were abnormally high)
Fusion
Renamed to Fission
Kinetic Melee
Added Kicknetics Customization options to Concentrated Strike and Forceful Blow
Added new FX for when the Contamination AoE damage burst happens
Radiation Melee
Added new haze alt FX for Proton Sweep
Costume Parts
Titan Weapons
Added Kanabo (Wood, Metal)
Added Lance
Longstaff
Added Anubis Staff
Added Lance
Swords, Maces, Axes
Added Kanabo (Wood, Metal)
Added Lance
Dual Blades
Added Escrimas (Smooth, Knurled, Glow, and No Glow)
Head Pattern
Added Jagged
Added Jagged Reversed
Head: Detail 2
Added Prayer Beads
Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)
Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.
Added new FX for when the Contamination AoE damage burst happens
Radiation Melee
Added new haze alt FX for Proton Sweep
Costume Parts
Titan Weapons
Added Kanabo (Wood, Metal)
Added Lance
Longstaff
Added Anubis Staff
Added Lance
Swords, Maces, Axes
Added Kanabo (Wood, Metal)
Added Lance
Dual Blades
Added Escrimas (Smooth, Knurled, Glow, and No Glow)
Head Pattern
Added Jagged
Added Jagged Reversed
Head: Detail 2
Added Prayer Beads
Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)
Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.
Added new FX for when the Contamination AoE damage burst happens
Radiation Melee
Added new haze alt FX for Proton Sweep
Costume Parts
Titan Weapons
Added Kanabo (Wood, Metal)
Added Lance
Longstaff
Added Anubis Staff
Added Lance
Swords, Maces, Axes
Added Kanabo (Wood, Metal)
Added Lance
Dual Blades
Added Escrimas (Smooth, Knurled, Glow, and No Glow)
Head Pattern
Added Jagged
Added Jagged Reversed
Head: Detail 2
Added Prayer Beads
Weapons (Titan Weapons, Dual Blades, Swords, Maces, and Axes)
Added a “Type 1” function that allows for better catagorizing and effincient organization when dealing with the same weapons that use different textures. For instance, Kanabo Wood and Kanabo Metal would normally be two separate options. Under Type 1 they would be one option with a sub-option that lets you choose which texture you want. This also works with model adjustments as well and opens the door for anyone to start making textures and model adjustment options that we could add into the game in the future. This will eventually get added to everything as we start to utilize them more. Please let me know if there are any discrepancies or errors in these catagories.