Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.
We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.
Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.
Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.
A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.
Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.
We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.
Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.
Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.
A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.
Help us translate!Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.
We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.
Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.
Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.
A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.
Help us translate!Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.
We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.
Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.
Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.
A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.
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