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Hide and Placate

Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.

Our Changes

We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.

Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.

  • Street justice: Rib Cracker
  • Broad Sword: Whirling Sword
  • Claws: Spin
  • Dark Melee: Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades: Typhoon’s Edge
  • Electrical Melee: Lightning Clap
  • Energy Melee: Whirling Hands
  • Kinetic Melee: Repulsing Torrent
  • Martial Arts: Dragon’s Tail
  • Ninja Blade: The Lotus Drops
  • Psiomic Melee: Psi Blade Sweep
  • Radiation Melee: Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee: Rending Flurry
  • Spines: Thorntrops
  • Staff Fighting: Innocuous Strikes
  • Spectral Melee: Possess see new powerset

Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.

  • Bio Armor: Evolving Armor
  • Dark Armor: Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor: EMP (PBAoE: Foe Placate, -end)
  • Energy Auara: Energy Cloak
  • Ice Armor: Hibernate
  • Invulnerability: Resist Elements
  • Ninjitsu: Quick Recovery
  • Radiation Armor: Beta Decay
  • Regeneration: Quick Recovery
  • Spectral Aura: Quick Recovery see new powerset
  • Super Reflexes: Quick Recovery
  • Willpower: Quick Recovery

New Stalker Powersets

A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.

Hide and Placate

Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.

Our Changes

We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.

Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.

  • Street justice: Rib Cracker
  • Broad Sword: Whirling Sword
  • Claws: Spin
  • Dark Melee: Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades: Typhoon’s Edge
  • Electrical Melee: Lightning Clap
  • Energy Melee: Whirling Hands
  • Kinetic Melee: Repulsing Torrent
  • Martial Arts: Dragon’s Tail
  • Ninja Blade: The Lotus Drops
  • Psiomic Melee: Psi Blade Sweep
  • Radiation Melee: Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee: Rending Flurry
  • Spines: Thorntrops
  • Staff Fighting: Innocuous Strikes
  • Spectral Melee: Possess see new powerset

Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.

  • Bio Armor: Evolving Armor
  • Dark Armor: Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor: EMP (PBAoE: Foe Placate, -end)
  • Energy Auara: Energy Cloak
  • Ice Armor: Hibernate
  • Invulnerability: Resist Elements
  • Ninjitsu: Quick Recovery
  • Radiation Armor: Beta Decay
  • Regeneration: Quick Recovery
  • Spectral Aura: Quick Recovery see new powerset
  • Super Reflexes: Quick Recovery
  • Willpower: Quick Recovery

New Stalker Powersets

A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.

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Hide and Placate

Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.

Our Changes

We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.

Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.

  • Street justice: Rib Cracker
  • Broad Sword: Whirling Sword
  • Claws: Spin
  • Dark Melee: Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades: Typhoon’s Edge
  • Electrical Melee: Lightning Clap
  • Energy Melee: Whirling Hands
  • Kinetic Melee: Repulsing Torrent
  • Martial Arts: Dragon’s Tail
  • Ninja Blade: The Lotus Drops
  • Psiomic Melee: Psi Blade Sweep
  • Radiation Melee: Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee: Rending Flurry
  • Spines: Thorntrops
  • Staff Fighting: Innocuous Strikes
  • Spectral Melee: Possess see new powerset

Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.

  • Bio Armor: Evolving Armor
  • Dark Armor: Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor: EMP (PBAoE: Foe Placate, -end)
  • Energy Auara: Energy Cloak
  • Ice Armor: Hibernate
  • Invulnerability: Resist Elements
  • Ninjitsu: Quick Recovery
  • Radiation Armor: Beta Decay
  • Regeneration: Quick Recovery
  • Spectral Aura: Quick Recovery see new powerset
  • Super Reflexes: Quick Recovery
  • Willpower: Quick Recovery

New Stalker Powersets

A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.

Help us translate!

Hide and Placate

Stalkers have the highest single-target damage in City of Heroes thanks to their keystone attack powers Assassin Strike and Assassin’s Focus. They rely on their Hide and Placate abilities for survivability since they’re the squishiest of all melee archetypes. Unfortunately, since every primary and secondary Stalker powerset requires choosing the same Hide and Placate powers, Stalkers are left with two fewer power choices than other melee archetypes. Compared to Scrappers, which share most primary and secondary powersets, they lack area of effect attacks to deal with large groups of weak enemies.

Our Changes

We made Hide and Placate inherent powers for Stalkers. That means all Stalkers start with Hide and Placate without using a power choice.

Converting placate to an inherent allowed it to be replaced for a power in each powerset that Stalkers were missing compared to Scrappers. Since inherent powers can’t be slotted, Placate’s recharge was reduced from 60s to 30s.

  • Street justice: Rib Cracker
  • Broad Sword: Whirling Sword
  • Claws: Spin
  • Dark Melee: Dark Consumption (balanced as a proper attack, faster recharge with lower end restore)
  • Dual Blades: Typhoon’s Edge
  • Electrical Melee: Lightning Clap
  • Energy Melee: Whirling Hands
  • Kinetic Melee: Repulsing Torrent
  • Martial Arts: Dragon’s Tail
  • Ninja Blade: The Lotus Drops
  • Psiomic Melee: Psi Blade Sweep
  • Radiation Melee: Irradiating Aura (a version of Irradiated Ground that does not drop a pseudopet, the effects will be on the character instead, this power will suppress when hidden.)
  • Savage Melee: Rending Flurry
  • Spines: Thorntrops
  • Staff Fighting: Innocuous Strikes
  • Spectral Melee: Possess see new powerset

Converting Hide to an inherent power allows Stalker secondary sets to get mirrors of the Scrapper versions with a few exceptions.

  • Bio Armor: Evolving Armor
  • Dark Armor: Umbral fade (PBAoE: Foe Placate, -tohit)
  • Electric Armor: EMP (PBAoE: Foe Placate, -end)
  • Energy Auara: Energy Cloak
  • Ice Armor: Hibernate
  • Invulnerability: Resist Elements
  • Ninjitsu: Quick Recovery
  • Radiation Armor: Beta Decay
  • Regeneration: Quick Recovery
  • Spectral Aura: Quick Recovery see new powerset
  • Super Reflexes: Quick Recovery
  • Willpower: Quick Recovery

New Stalker Powersets

A pair of powersets called Spectral Melee and Spectral Aura were added as Stalker primary and secondary sets respectively. These powersets synergize with the fear effect from Stalker’s Assassin Strike. When a cowering enemy is attacked with Spectral Melee, it has a chance to spawn spirits that assist in combat. Spectral Aura causes additional effects on nearby cowering foes.

Help us translate!