Halo RP: Asimov Jun 29, 2021 6:12:13 GMT -5
Post by Orange Blue Hue on Jun 29, 2021 6:12:13 GMT -5
On February 3, 2525 the UEG colony of Harvest detected an unknown object on its long-range radar. The object was constructed with materials unlike anything seen before. All contact with Harvest was lost soon after. Ships sent to the system revealed that it was destroyed by an alien group, the Covenant. A battle group was sent but was defeated by the technologically superior Covenant ships. Only one ship made it back, the CMA Heracles. They returned with a message that was sent to them, pre-translated, saying, "Your destruction is the will of the gods, and we are their instrument."
In response, Vice Admiral Preston Cole mobilized the largest space fleet in Human history to retake Harvest. The fleet defeated the Covenant ships at Harvest in 2531 but at great cost with Cole losing two-thirds of his fleet. The highly advanced Covenant shielding and weapons systems simply outclassed anything they had and so began the slow destruction of the Human race. One by one the UNSC colonies were lost until by 2535, virtually all of the Outer colony worlds had been destroyed by the Covenant and the Inner colonies were being invaded. The Cole Protocol was established by military order: all Human vessels must ensure that Covenant forces do not find Earth. To achieve this whenever they must jump out of a battle, they must do so to a randomized vector that points away from any Human worlds.
The year was 2548 (four years before Alpha Halo), Asimov was one of the lucky outer colonies untouched by Covenant fighters. Colonized in 2389, this Terran-like world was established for military research and development, and more top-secretly as a hub for R&D in Artificial Intelligence, specifically in the development of Data Crystal Chips and the Riemann Matrix of an AI. Asimov and Chi Ceti, the system that had equipped The Spartan-IIs with their MJOLNIR armor, shared much of their development with each other. After the Chi Ceti system was evacuated in 2525, much of the R&D was left into the hands of Asimov which continued to support the UNSC with its research. The silent running of the planet had ended, and small Covenant fleet had been detected jumping in to the system. Evacuation procedures were underway, and the UNSC Orion-class Assault Carrier "Endless Sun" had be set to Combat Alert Alpha.
Halo Mythic Rulebook: www.reddit.com/r/HaloMythic/comments/m9k18v/mythic_40_release/
The game will be played on the forums in a play-by-post fashion. There is no set date or time in which we would all meet up, instead you're free to post at your convenience. This has its advantages and drawbacks. It allows everyone to post on their own time, it lets you really think out what you want to post, and you can really get into playing your character. On the flipside, these games are prone to stagnate if too many people lose interest or forget to post and things can get bogged down by certain actions. Depending on the scene, we could also be waiting a while for a player or two to make a reply before the scene can continue.
Because of this, certain things will have be adjusted. For one the system we'll be using (Halo Mythic) will be more of a reference to what you character is generally capable of when you do things. This will be pretty rules light, and the goal of this is to create and be a part of a story. Combat will need to quick and concise. Combat during IRL play can last for hours, so we certainly can't do drag out a long encounter with this kind of play, it's just not really possible unless somehow everyone can make multiple posts in a day. A lot of regular RPG elements will have to be adjusted as well, namely rolling and skill checks. Depending on what you do, I may do a behind the scenes roll (based loosely on character stats) to write up how the response will be. Generally, if you are in a low-stress situation, and your character is doing something they're good at, then your character will be able to do that thing.
For example, let's say you're playing a sniper character in two scenarios. In the first, you're on a ridge looking down at a small squad of Covenant. The weather is calm, they haven't noticed you, and you've adjusted your scope to account for range. There won't be a roll involved for taking the shot, you can pretty much expect your guy to nail his first hit (unless you want to miss for dramatic reasons).
In the second example, you're on a hill and there's fighting quite a distance ahead of you. It's heavy rain and you've been hit by a plasma bolt in the side. You feel pain surging through your body as you try to line up a shot on an Elite who is engaged with some marines and moving around. I'll probably make a roll to influence what how well the shot is.
We are going for more for fluff, and less rule crunching. I'm not going to be too stingy on rules and neither should you, but keep in mind what your character should and shouldn't be capable of. That being said I will be keeping track of ammunition and supplies to keep things interesting.
You will be a part of the UNSC tasked with the defense of Asimov. What role you play is up to you, however I will be limiting ranks and what kind of character you can be.
You are free to choose what kind of character to play, but it should have at least some relation to other players unless you really want to play as a commander of a vessel while everyone else plays infantry. In which case you'll probably just be playing with NPCs. Depending on how many players we have, there might be multiple groups and I'd split each group into their own separate, but in tandem play. Each group is only allowed 1 Spartan III and 1 Smart AI character if applicable. Everyone else will be regular human characters.
You are limited Commander rank or below.
You are limited to Lieutenant rank or below
Army or Marines
You are limited to Sergeant rank or below.